The 10th International Conference on E-Society, E-Education and E-Technology
On behalf of the Organizing Committee, it is my great pleasure to welcome you to the 10th International Conference on E-Society, E-Education and E-Technology (ESET 2026), which will be held from December 11th to 13th, 2026, in the beautiful port city of Hakodate, Hokkaido, Japan. This year, ESET 2026 is proudly sponsored by Future University Hakodate.
As technology continues to reshape the way we learn, communicate, and interact, ESET 2026 aims to bring together scholars, educators, engineers, and innovators from around the globe to exchange ideas, present research findings, and discuss the latest advancements in e-society, e-education, and e-technology. The conference serves as a multidisciplinary platform for exploring how digital technologies are transforming society and education in profound ways.
We warmly invite researchers, practitioners, and students to submit original and high-quality papers covering, but not limited to, the following topics: E-Learning Platforms and Applications, Digital Literacy and Competency, Smart Education and AI in Teaching, Online Communities and Social Media Digital Transformation in Governance and Society Emerging Technologies in Education.
Hakodate, known for its scenic beauty, unique history, and warm hospitality, provides a fitting backdrop for engaging academic exchange and cultural experience. We encourage you not only to contribute your work but also to join us in exploring this remarkable destination. We look forward to your participation and contributions that will help make ESET 2026 a vibrant and impactful event.
Topics of interest include, but are not limited to:
New Media and E-Society
– Digitization, Heterogeneity and Convergence
– Interactivity and Virtuality
– Citizenship, Regulation and Heterarchy
– Innovation, Identity and the Global Village Syndrome
– Internet Cultures and new Interpretations of “Space”
– Polity and the Digitally Suppressed
– Social Polity and the Digitally Suppressed
– E-Journalism
– Open Access
– Freedom of Expression
– Service Broadcasting
– Political Reporting
– Internet Security
– Digital Activism
– Social Media
– Citizen Journalism
E-Technology and Society
– Digital Transformation
– Internet of Things (IoT)
– Biometrics
– Bioinformatics
– Smart Cities
– Social Computing
– Green Computing
– Knowledge Society
– Semantic Web
– Web 4.0
– Location-Based Computing
– Web Intelligence
– Sustainable Technologies
– Humanitarian & Emergency Management
– Augmented Reality
– Wearable Technology
– Digital Inclusion
– Digital Literacy
ICT
– Collaborative Learning
– Curriculum Content Design & Development
– Delivery Systems and Environments
– Educational Systems Design
– E-Citizenship and Inclusion
– E-Learning Organisational Issues
– Political and Social Aspects
– Virtual Learning Environments
– Web-based Learning Communities
– Lifelong Learning
– MOOCs
– Workplace / Corporate E-Learning
– Flipped Learning
– International Cooperation
– Employability Challenges
– Gamification
– Open Access Education
– Mobile learning
– Learning Analytics
– E-Learning Platforms
– E-Assessment
– Blended Learning
– Accessibility to Disabled Users
– Big Data
– Context Dependent Learning
– Data Mining
– Data Visualization
– Distance Education
– E-Manufacturing
– Educational Technology
– Educational Games and Software
– ICT Education
– Learning Management Systems (LMS)
– Multi-Virtual Environment
– Open Educational Resources
– Virtual and Augmented Reality
– Virtual Learning Environments (VLE)
Learning / Teaching Methodologies and Assessment
– Assessment Software Tools
– Assessment Methods in Blended Learning Environments
– Assessment of Education
– Computer-Aided Assessment
– Development of Learning Theory
– E-Testing and New Test Theories
– Educating the Educators
– Experiential Methodologies and Techniques
– Games and Experiential Learning
– Immersive Learning
– Innovative and Effective Teaching Methods
– Metrics and Performance Measurement
– Pedagogy Enhancement with E-Learning
– Simulated Communities and Online Mentoring
– Supervising and Managing Student Projects
– Technology-Enabled Assessment
Artificial Intelligence in Education
– Adaptive Educational Systems
– Intelligent Modelling
– Authoring Tools for Intelligent Tutoring Systems
– Learning with AI Systems
– Agent-Based Learning Environments
– Architectures for AI-based Educational Systems
– Machine Learning
– Learning Analytics and Educational Data Mining
– Pedagogical Agents
– Natural Language Processing